ANNOUNCING HIATUS


Greetings ENF enthusiasts. I have some sad news.
Resident Cheesel 3D will be put on an indefinite Hiatus and development on this project will be halted.

Why is this happening?
Resident Cheesel Moushley (the prequel) took 1 month to complete. Resident Cheesel 3D took 6 months to complete PART 1. The sales from Moushley outstripped 3D in the same period of time by a significant amount. Therefore I'm unable to pursue working on the game because it's just not financially viable for me.

Does this mean we'll never get to see the rest of the game?
I think that we will eventually get to see the contents of this game, but it won't be under the Moushley IP. It will likely be done in a remake with wholly unique characters and using a much cleaner dialogue style closer to a visual novel but using 3d models. I don't see myself working on this idea for at least a few years while I build up some money to risk something like that again.

Can you tell us what caused it to take so long to make?
The hardest part of development was the multiple camera angles and syncing up character dialogue and remembering all 50something of the poses Moushley had. There were lots of moving parts and data entries I had to keep track of that, while a great learning experience, led to the game taking way too long to produce. 3D development is hard for a solo dev like myself, especially since I also program the game.

Well what comes next then?
I have been hard at work on two things. The first is a visual novel I just released that is the conclusion to one of my previous works titled [Catalyst - Act 3] it is free, and can be enjoyed without having read the series. The second is a new game titled "Fur Party" about having sex with furries at a house party.

Many, many of you have requested my games with enf content have more sexual content and penetration in them, and this one will definitely have that. It'll also be back to my 2D style. Here's a teaser!

Getting up close and personal so you can flirt with her


The first 4 ladies you have the chance to flirt with

I currently have 10 characters designed and planned for this game as romancable. More could be added on or alternate versions or settings could be done in the future depending on how this one goes. My current plan is to release this game in chunks of 4/3/3 characters after I finish getting all of the preliminary writing down. There are a lot of images to draw and refine for it, but if I have the writing done, that just means I can take a few weeks to grind out drawings and have the project completed much faster.

What about that concept art and 3d models you promised us for Moushley, huh?
That will be added to the Itch.io page momentarily if it is not already up by the time you read this. Your patronage has been appreciated and I'm very happy that those of you who played RC:3D enjoyed it, even if it is now on Haitus.

Thanks for reading.

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Comments

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It's a shame that this project is left like this, the truth is I loved it and I hoped to see more, but hey, it's your game, your decision, and if you decide at some point to continue it, we'll be here waiting and supporting you. To be honest, I would recommend that you advertise the 3D version more on your Patreon. Maybe this way you can get more profits and be able to continue developing the game in a secondary way. Although, well, it's my opinion, it's your game, your decision. Thanks for everything, and I hope you can continue this great game at some point. :D
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To be honest I think I would prefer seeing 2D titles from you. Chapter 1 was impressive in how it recreated the aesthetics of the PS1 RE titles while being an approachable erotic point and click, but when it comes to furry porn, I generally prefer 2D art to 3D modeling. That being said, I still highly commend you for expanding outside your usual range of work.

This is a real shame, I have bought both games and I loved the 2D one, maybe a remaster or expansion would help you to make some more money to continue funding the 3D version.

Maybe advertise 3D more on your Patreon, I would pay a monthly sub so you could keep developing the 3D version, I thought it was really promising.

a hiatus means you plan on coming back.  you do not plan on coming back to this, and at best offer to sell us something else.  in a few years.

run your business as you will, but you've done the opposite of building customer good will here.

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Wile this is disappointing to me, for I just paid for this not long ago, in the world of developers, it's not surprising. One has to make the most logical choice one can.

There is also two things to consider. Yes, a 3D game with a lot going on in it can take a long time to make. Just look at how long such games as Hunt and Snare or Sapphire Safari have taken, and both are so far form being a finished game. Few game makers what to work that long on a single project and not seem to have much to show for it.

The up side, is once you get the main maniacs working, the rest of the development should go much faster. Should. But, what may sound good on paper, may not work as predicted in real life.

The other thing is, with so many indie games being made, and the good 3D indie games either taking way too long for many to care about anymore, until it is finished, or the game just out right getting dropped, after a person took an interest in it and paid to support it. Just as what happened here.
With that happening too often, it is of not surprise you didn't get many sales of this, vs your 2D game.

Those wanting to support such 3D game are getting burnt out. Either from waiting for a project they liked to get finished, or end up watching it get dropped eventually. This makes people not want to invest.

So, is in part why I am not surprised few wanted to buy this 3D version of the game, without knowing it's full progress. I paid for it, when I did, after you posted Chapter One is done, making me feel I can trust that you are still working on it, and it not be just another dropped project I was hoping to see get done.

Reminds me of what I told Shout Factory, who was selling the MLP FIM cartoon, didn't want to bring it out on Blu-Ray instead of DVD. They said their DVD sales are not good, so they not going to bother with Blu-Ray. I told them, your sale of DVDs are not good, for it's old tech, and people want them out on the much better looking Blu-Ray. Why they going to buy it on DVD first and again in Blu-Ray later? They won't. They not going to buy your DVDs when they want it on Blu-Ray and are waiting for them insted.

They last told me, no parent is going to buy a Blu-Ray player for their kid. I told them, what you think most modern game systems play for disks? Blu-Rays. And many adults like the cartoon also. They still to this day, have not got them out on Blu-Ray.

Is just the way it is.


I actually know the dev behind Sapphire Safari, and they are doing VERY well, their previous games set them up for success so that they could take a risk on developing a lot of the bones for the game.

I took a risk on this one because I wanted to try to emulate even a portion of the success, but I missed the marks on too many of the parts that they did well.

Sorry to disappoint you, but I appreciate you posting your thoughts and feelings on the matter. Things like this certainly help me frame outside perspectives and reasons as to why some things didn't go as planned.

I think in the future I'm going to be limiting my 3d stuff's scope by a significant margin until I can set up frameworks to iterate and develop more quickly (especially on the animation side). But that won't happen until my next 2d project is completed.

I have a copy of Sapphire Safari. I surprised the devs by letting them know that their choice to make it in Unreal, has let me play the game in VR using UEVER. And no real need for them to do anything to make the game a VR game, of sorts, with UEVR available.

Is hard to compete or even match the success of others. Partly due to, no one ever truly knows the market. You could end up making a near clone of their game, and still not have their success, or you could do vastly better then them. Is hard to know what be a hit, or not.

I look forward to what you make next, be it 2d or 3D. I just hope that if you do get back into 3D someday, that you try giving this game another go.

Understandable. Got to take care of yourself first.

Bummer. But hopefully through the help of patreon and promotional content, this project could get enough funding to continue in the future.

an understandable choice. Best of luck in your future endeavours!